A couple random screen shots showing a few features of the scene graph.
A helicopter model read in from GEO format. It has animation behaviors attributed to its
rotors. The model was read into GEO using my 3DStudio loader, and automatic ambient lighting
shading was added using another one of my GEO plug-ins.
This image illustrates a DEM terrain which was imported using my terrain importer plug-in for GEO,
which shaded the terrain and adaptively reduced the polygon count to the desired level. The GEO
file was then run in the Scene Graph.
A tank model read in from GEO format. The image illustrates the support for
texture maps and lighting effects.
Simple Help screen rendered as an overlay on the Out the Window scene, all done
inside the Scene Graph. In this scene, the terrain has a main desert/dirt texture with a detail texture
applied to provide more realistic ground appearance.
A built-in stats overlay that shows the polygon loads per frame and per second.
It also displays frames per second, with a graph showing the FPS history. In this scene, there are no
terrain LODs leading to a lower frame rate, but the polygon load read-outs show that it is actually rendering
around 1.6 million polygons per second.
Terrain following on a terrain that was delaunay triangulated and triangle stripped at load time. Sunlighting
also computed at load time. Detail texture used.
A built-in depth complexity display mode allows examining how many
times pixels are being drawn during a scene render.